Saturday, January 6, 2018

2Bl 2Br

The idea is that one is more "model" good looks, while the other is more "neighbor" good looks. Then swap that.


• Source: ??? [/r/breastenvy]

I'm surprisingly not very happy with it, I spent way too much time trying to rig everything to be editable later that I ended up spending more time writing expressions than anything. I found a bug in the script when using top layers, so that will get fixed soon. I also found out that the shadows beta tool is pretty much useless, so it will need to be re-thought out.

I think I'm going to take a break for a couple weeks.

Saturday, December 23, 2017

Window Watcher

I wanted to experiment with the idea of replacing the Reshape Effect within the script to Liquify - ended up messing up a bit so the tutorial will have to be done later.


Extras | no gif, only mp4. • Source: Girlfolio

This does use the J&G script, but has many additional things added on. That being said, almost all of the added on features use the expressions/control added by the script making my life a lot easier.

Also, finally fixed the random post thing over on the right to be https, so now we're all secure up in here.

Sunday, December 17, 2017

Jiggle and Grow 4 Script Release

The Jiggle and Grow Script has made it out of beta! While I'm not ready to tell people of it's existence yet, outside of this blog anyway, because the last time I released a major version a major bug was found within an hour and many people thought it just didn't work. (How was I supposed to know everyone would delete all the starting keyframes?) Plus I haven't made the advanced tutorial.

The script is available for download here.
Walkthrough videos are available for download through the J&G page. If you run into any bugs, please let me know and I'll try to get them fixed asap.

To the people that use v3, please be aware this version has changed out you apply the Effects, it's much more lenient now and should make more sense once you see how it works.

Saturday, November 25, 2017

J&G 4 - Beta

To try the beta script: Beta Folder
Download the beta script file and put it into your scripts folder (see current installation instructions for J&G3 for a refresher.)

Good news! It's pretty much done. Just need to test it on things and create tutorials.

  • First, it does not require After Effects 2018, so any version of After Effects CC should work fine. (Sorry CS6 users) It certainly is more efficient and quicker if you have 2018 compared to earlier versions, but hey.
  • Instead of using 20+ effects, it now uses around 8, so it's much, much quicker than before. (Regardless of which AE version you're running)
  • No more precomposing, this does change up how the script operates though, so be aware of that:
    • You no longer create a certain number of masks on the layer and magic happens. You now work on layers directly, applying what you need appropriately and when you want.
    • The J&G effects are now visible on the layer itself so you can either put your own effects before them, or after them, or tie effects to them if you so choose.
    • All controls for the entire composition are on a single null layer called J&G Controls. Hopefully simplifying things.
  • It does work on video, but I would highly suggest you rotoscope first before using the script! The tutorial will explain why.
  • I'm going to try and get the Shadows tool into it before full release, but that may have to wait as my vacation is up soon.
If you try this out and run into a bug, please let me know in the comments so I can look into it. I will need your .aep file and a brief description of what you have selected and what you're trying to get the script to do so I can recreate it. Remember, it's a beta!

Bug fixes 11/26/2017:
Fixed: Expression missing ; for single bounce. [Added ;]
Fixed: Pendulum swings upside down when initial bounce angle was between -90 and 90 or variations. [Took that into account.]
Found bug: function CopyToComp() does not allow the Undo feature... known AE bug.
Found bug: You can apply the jiggle effect to the same layer, using different jiggle types breaks everything.
11/27/2017
Fixed: CopyToComp() by not using CopyToComp() and manually making a copytocomp that does work with Undo.
11/28/2017
Fixed: You can no longer apply the jiggle effect twice to the same layer.
12/2/2017
Fixed: Top Layer Jiggle could not be applied after a Reshape.
Fixed: Reshape was being placed in incorrect order if applied after Jiggle Effect.
Fixed: Top Layer Jiggle would delete Reshape if being re-applied to account for new layers with Jiggle Effect.
12/4/2017
Fixed: Applying Reshape (Altering DMComp) would fail. Similar to above, but not quite.
12/8/2017
Found bug:Pendulum gets out of balance after first pass when running in reverse or grav_direction > initial bounce direction...
12/14/2017
Fixed Pendulum bug: Took a long time to fix this, rewrote it quite a few times and each time it turned into a if/else nightmare. Finally got a method that works, not quite as pretty as before, but still worth it.
12/16/2017
Fixed Speed Bug: When using keyframes on bounce speed the first keyframe wouldn't propagate to the first frame of the comp like it was supposed to.

Wednesday, November 1, 2017

Jiggle & Grow 4

Off and on I've been working on J&G script 4. It's coming along quite well - at least the expression are.

This post is for those of you who want to try it out:

Beta Folder

You'll need both files. Keep in mind, this is just to test the expressions and effects, it doesn't have the script portion so this is literally just a file with fancy controls, you can't use it on your own image.

First: you'll need the newest version of After Effects (2018). This is because I'm abusing a new feature unique to this version. So yes, that does mean only the people running 2018 or newer will be able to run this script. Don't blame me that Adobe just now got around giving expressions access to mask paths.
Edit: This is no longer true for a couple reason I'll maybe explain later, but the short answer is now the script detects which version you have and will do different things accordingly.

What's new?

  • No more Precomposing. It's all handled up front.
  • All expressions have been re-written from the ground up, so they are better in efficiency and readability.
  • New Gravity feature. As the bounce amount crosses the threshold of the gravity amount, the bounce will transition into a more pendulum like movement to behave more like breasts.
  • No more 37 Smears. Instead, I've opted to use a displacement map to achieve a similar effect - way faster than before. (This uses a thing that was added in the early 2017 version of After Effects)
  • "Heftiness" has turned into Stiffness. Similar setting, but does a bit more.
and...
  • This version will support video! The reason is because I'll have access to the mask paths in the expressions, letting me control many more things on the fly.

I'd love to switch to liquify; however, I'm running into issues with that because with liquify there's no way for me to figure out how the user moved the "growth", so... I'm still using reshape for the main expansion effect.

Saturday, October 14, 2017

Pool Distraction

I've had this image in my folder for quite some time - finally got around to it.


Extras | [gif version] [gif version - linear] • Source: ???

It might look the same as other things I've done, but it's actually really different in how it approaches shadows in After Effects. I used two sliders to control everything and everything changed appropriately, in addition the shadows were rigged off the actual cutout layers so adjusting them would automatically update all 3 shadows layers per cutout. I learned quite a bit in what to do and what not to do; definitely had to back track a lot.

With this test, and a couple other bizarre little things I've been testing, a different script is now in super pre-production. The idea I'm going to go with is to not use reshape and instead force the user to use liquify. The intermediary step seems to be causing a lot of questions with new people and the reason for using reshape has outlived its use if I can get shadows involved. I can't say it will replace J&G, since it's purpose is slightly different.