Saturday, October 14, 2017

Pool Distraction

I've had this image in my folder for quite some time - finally got around to it.


Extras | [gif version] [gif version - linear] • Source: ???

It might look the same as other things I've done, but it's actually really different in how it approaches shadows in After Effects. I used two sliders to control everything and everything changed appropriately, in addition the shadows were rigged off the actual cutout layers so adjusting them would automatically update all 3 shadows layers per cutout. I learned quite a bit in what to do and what not to do; definitely had to back track a lot.

With this test, and a couple other bizarre little things I've been testing, a different script is now in super pre-production. The idea I'm going to go with is to not use reshape and instead force the user to use liquify. The intermediary step seems to be causing a lot of questions with new people and the reason for using reshape has outlived its use if I can get shadows involved. I can't say it will replace J&G, since it's purpose is slightly different.

Saturday, September 16, 2017

Vixen

Two versions: Extended scene and just BE versions.


Extras | [gif version] • Source: Kendra Sunderland for Vixen


Extras | No gif, too large. • Source: Kendra Sunderland for Vixen

This was the first time I've worked with 4K footage while using Re:flex, it definitely hurts the computer. I'm sorry for the jump cuts in the extended version, but to get it to make sense it kind of required it. If you watch the source video the jump cuts are really jarring, so I did what I could to tone them down without causing some position changes during cuts. The 4K really saved me in the end with the shadows, I took too many shortcuts, but after resizing you can't really see them.

Sunday, August 27, 2017

StepSwap

Another age swap thing!


Extras | [stationary gif version] [stationary gifv] • Source: Brandi Love - Cali Sparks

I spent a long time transitioning the ages in Photoshop and wanted a way to show off the details, but I think that ended up being more of a distraction.


There is a whole image set with pictures like these and I wanted to make a whole story, but after the time it took to adjust just one image I lost interest. So use your imagination!

Wednesday, August 9, 2017

mePhone

Trying out not using gfycat, but purely imgur. Not that I have anything against gfycat, I'm just lazy.


Extras | [gif version] [All At Once] [tiny gif] • Source: Left: girlsdocam girl

I made a faster version (listed above) if the slow version is too slow for you.

Sunday, July 16, 2017

Frills

I just wanted to play with the frills on the bottom - everything else I got pretty lazy about.


Extras | [giant gif version] [small gif] • Source: SelFrie -Self Friend-

Friday, June 30, 2017

Friday, June 16, 2017

Aniss A

The test was: how big can Re:flex go without causing artifacts around the edges?


Extras | [gif version] [small gif] • Source: Aniss A

Pretty big.

Wednesday, June 14, 2017

Larisa Krylova

Short, but very effective. I tried to keep it within reason, but still big enough.


Extras | [Medium Gif] [Small Gif] • Source: Larisa Krylova

I was originally going to go pretty complex using Re:flex and the whole kit, but decided not to because the source was already small and blurry on some frames. So everything is just Bulge/Liquify. The only tricky part was keeping the arms and hands out of the effect and replacing the underlying layer with still when the arm crosses over.

Friday, June 9, 2017

Sophie Mudd

Two versions: Extra large & just normal.


Extras | [gif version] [gif version - less expansion] • Source: Sophie Mudd

Short, simple, but nice.

Saturday, March 4, 2017

Snapchat

You could say something about a snapchat filter, but it's just better to watch.


Extras | [gif version] [for ants] • Source: Vicki Li - [reddit post] - [imgur]

I've never actually seen the snapchat timer circle thing animated, so I just guessed at it. I really like this one, it's got a lot of little things here and there. Took about a week, working an hour or so each night. I'm sorry about the flash at the very end causing an imperfect loop, I'm not sure what happened there during the export but the last frame decided to darken.

I don't use the jiggle and grow script, despite making it. The video is actually 1080p, but it's being resized to fit the block.

Saturday, February 18, 2017

Highlander

There can only be one.
Detailed version:


Extras | • Source: Imgur || (Right) Lindsay Brewer

Stationary version:

Extras | [gif] • Source: Imgur || (Right) Lindsay Brewer

Sunday, January 29, 2017

Jiggle and Grow 3 Released

I've finished all the tutorials I wanted to get done - and with that the new version of the script can be released.

If you tried the beta version, this version has a couple of fixes, but nothing major. If you're trying this from version 2 the biggest new things is now it pops open in a window and has a Tools section.

The only thing left for me to do is create a tutorial on using UberKey for morphing videos. This will be the last version of Jiggle and Grow, except for minor bug fixes, because I think it hit its limit.

Sunday, January 15, 2017

Script 3.0 Beta

I'm going to be testing Jiggle & Grow 3.0 beta over the next couple days.

For those of you who use it, or want to try it, it is here: 3.0 via Google Drive

It "installs" the same way, drop that in your After Effects script folder (see current J&G installation instructions if you need help). Though now when you run the script a window will pop up and you control the script from there. No more blindly running it multiple times! Please just keep in mind this hasn't been fully tested, so if you run across a bug please let me know. I'll be fixing them as I run into them.

Wednesday, January 11, 2017

Soon...

Main script works - presets function works, just need to program in more of them besides default. Tools section also needs UberKey added to it, which was also corrected and finished, but won't be too bad.
Then it's off to the tutorial races. The main script itself is relatively unchanged, most were changes to try and get it to work in other languages.